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Slay the spire review
Slay the spire review







While playing as the Silent, shivs are plentiful. While the list of classes is one of the game’s few shortcomings, the amount of customization and variety found within each class more than makes up for what at first appears to be a slight list of character options. The three classes all fit into the traditional RPG molds: the Ironclad is the beefy tank, the Silent is a slippery rogue, and the Defect a mechanized take on the magic-wielding mage. Instead, the game immediately grants the player a choice of class - one initially, three in total - before plopping them in front of a talking whale and bringing them right to the game. There are token paragraphs dedicated to some menace sitting atop the titular spire, but nothing in the presentation offers anything more than a dialogue box to be skipped. Slay the Spire offers little in the way of storytelling, opting instead to head right into the action. While not the first to attempt a melding of these two concepts, Slay the Spire is an absolute knockout of a devilishly simple concept that nevertheless merges the finesse of deck-building with the gripping strategy of a tightly-designed turn-based combat system, helped all the more by the desire to complete “just one more turn”. Due to their common tabletop origins, it makes sense that RPGs share at least a basic history with that of the collectible card game, another tabletop game where players use cards exclusively to interact with a particular set of rules.

slay the spire review

Before manipulating buttons to control characters on-screen, pencils were put to paper around the table, letting imaginations and a long list of rules to be memorized serve as many people’s entry to the concept.

slay the spire review

Role Playing Games’ roots extend to before the advent of the digital medium.









Slay the spire review